RENEWED VISION PVP3 DELIVERS ENHANCES NBA 2KLEAGUE GAMES
The new NBA 2K League brings together two teams of professional ‘e-sports’ athletes that use specialised gaming controllers to move NBA-Star Avatars — passing the ball and making the shots — on a virtual court. For live and on-demand audiences watching on the Twitch.tv online network, Renewed Vision’s PVP3 media server and screen control system has amplified the visual excitement and fan engagement by powering NBA 2K’s dynamic, multiscreen experience.
In a typical NBA 2K match, the two teams sit centre stage at a large round console, with five players on either side. Each player controls game play while watching the virtual game on their individual monitors. Live camera head shots of each player are shown on large LCD displays above each player to inform studio and online audiences.
Throughout the game, PVP3 effortlessly powers multi-channel delivery of high-resolution video presented across the LCD cluster and several massive LED video walls. The unique experience, created by MEPTIK, an Atlanta-based experiential design studio, is produced on a 7433-square-foot soundstage at Brooklyn Studios. The NBA 2K League’s inaugural season began in May, with games scheduled every weekend through September.
Renewed Vision’s PVP3 is invaluable to the high-quality, multichannel content delivery and presentation for each game. Its video engine allows multiple channels of video and graphics to reliably display as separate, jitter-free images on individual or groups of monitors, as well as a single, continuous image that fills the video walls and display clusters.
“We chose PVP3 because it has the power to output a high volume of high-resolution content, with the flexibility to creatively compose the layout of the displays, all virtually on the fly,” said Nick Rivero, MEPTIK’s Co-founder. “Considering its power, PVP3 is unusually user-friendly, to the point where we could set up a full turnkey system to playout an elaborate multi-screen experience, and then turn over the daily operations to users. In this workflow, users can simply ‘take the ball and run with it,’ without any further technical support from us. Compared to the other high-end broadcast servers we considered, PVP3 was a fraction the cost, and its price point fit really well within our production budget.”
Renewed Vision: www.renewedvision.com